It's cheap, it's flexible, and it replaces itself
If an effect would put one or more counters on a permanent that you control, it puts twice that many of those counters on that permanent instead
It could make a cool colorless commander for a modular deck running lots of creatures than enter with +1/+1s, making those little artifact creatures into huge beaters
When your nontoken dorks die, a target opponent forces you to either draw a card or drop an equal or lower toughness dork to the battlefield, therefore making this a powerful machine for sacrificing for benefits in Esper rather than the normal home of Orzhov or Golgari
Betrayal Whenever a legendary creature with counters on it dies, draw a card for each counter on it
Each Booster contains a total of 20 cards: 1 Legendary creature or planeswalker (rare or mythic rare in 31% of boosters) 1 Legendary Background (rare in 1 of 12 boosters) 1 Non-legendary rare or mythic rare card 3 Uncommons 13 Commons 1 Traditional foil card of any rarity 1 Token, ad card, or dungeon card When you're drafting Commander Legends: Battle for Baldur's Gate , you'll take two cards at a time and build a Commander deck containing a minimum of 60 cards